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Predictably, new Mad World footage looks amazing

We don't really see the point in new footage of Mad World. Oh, don't get us wrong, we're grateful for it. It's just that we're so clearly going to buy the game the moment it's within the reach of our grubby mitts, we don't know why Sega is trying to convince us to buy it harder.

But for those of you that weren't convinced pre-trailer, we're just going to assume you've firmly aligned yourself with the believers. Did you see that dude throwing other dudes into a fan? Did you see those cyclones picking up cars? Did you see that dude rubbing that other dude on a moving train? Are they serious with this? Can we buy two, one to play and one to crush up and mainline?

GC 2008: Guitar Hero World Tour to work with all instruments on PS2, 360 and PS3


Well, this should make the patented Joystiq Instrument Compatibility Matrix a bit easier to memorize. Straight from our special Leipzig correspondent Jem Alexander, Activision says that If you play Guitar Hero World Tour on PS2, PS3 or 360, your instrument is going to work. Whether it be from Rock Band, Rock Band 2 or whatever, it works with Guitar Hero World Tour.

Now, what does this mean for the Wii version of the game? We have absolutely no idea. But hey, what are you complaining about: It's got Miis in it! Isn't that enough?

GC 2008: Miis go on Wii's Guitar Hero World Tour


We've just heard from our man at the Leipzig Games Convention Jem Alexander, and he's got some exciting news for fans of pint-sized rocking: Miis will be used in Guitar Hero World Tour's Wii version of the game. He didn't say how, so we're hoping that they'll play Oompa-Loompa-like minature roadies who rush onto stage and fix broken strings for the full size rockers. But we doubt it.

Oh, Jem also passed along that all versions of the game would include exclusive European tracks, which is secret code for "you'll have to buy them later through DLC."

GC 2008: EA to serve up new Wii tennis franchise


With all the recent announcements and pick-ups, you'd think EA would be bursting at the seams with upcoming titles, but it's just crammed one more under its belt: A new tennis franchise that will debut on Wii (though it will later come to other platforms) and take advantage of the Wii MotionPlus accessory.

Besides the control gimmick innovation, its other claim to fame is being the only video game that includes the All England Lawn Tennis Club, where Wimbledon is played. So, with tennis added to the list, what's left for EA Sports? Curling? Cup stacking?

The Sony Hardware Reciprocal: PS3 losses surpass PS2 profits

According to DFC intelligence figures cited by Dave Perry, Sony has lost more money on the PlayStation 3 hardware than it made on the PlayStation 2 during its five most popular years. In pure numbers speak it's lost $3 billion on the PS3, which is about equivalent to everything it made selling PS2s during its peak years. This story would actually have a lot more impact if Carl Sagan was around to say "beelyuns."

Perry, best known for his stint at Shiny Entertainment, was speaking at the really long-named Games Convention Developers Conference, which appears to be both a Convention and a Conference, and was just using the figures to underscore how much Sony was spending on hardware development. However, the 1UP article doesn't mention until near the end that the original PS2 lost money in its first year, and that Sony (and the other console makers) does this so it can make bank on the software/games that people need to fuel their systems.

In all fairness, the article goes on to explain that Microsoft lost $4 billion on the original Xbox, and has had to spend over $1 billion replacing faulty hardware in the 360 and extending the warranty for original purchasers. So, we tend to think $5 billion trumps $3 billion. The real winner in this struggle? Nintendo. It has been churning a profit on that little Wii since it hopped out of the gate. Rassin' frassin' wand-wagglin' profiteers.

FIFA trade jinxes another EA Sports cover


FIFA 09 cover athlete Maurice Edu has been traded to another team, meaning EA Sports will, yet again, have to change the box art on one of its games. Edu, who would have been featured on the cover wearing his Toronto FC jersey, will now wear the uniform of the US Men's National Team -- not Scotland's Glasgow Rangers, which is the team he'll actually play on. EA Sports tells IGN that the cover of the game will ship with the correct art -- no "print out" version necessary.

This would be the second time in a month that EA Sports had to dump extra resources into changing a cover due to an athlete changing teams. Earlier this month the publisher had to fix the art for perennial high-profile American football title Madden 09 when cheesehead favorite Brett Favre unretired and left for New York New Jersey.

Cammie: Nintendo 'disappointed' with E3 performance

For Cammie Dunaway, Nintendo of America's executive VP of sales and marketing, July's E3 media briefing was the perfect opportunity to cast a new spell. With most of Wii's casual ownership tuned out (c'mon, you think grandpop was glued to G4?), the press conference should have marked an effort to dazzle Nintendo's wavering "core." Allow the fans a whiff of another classic sequel, and all would have been right in their hearts. Instead, well ... you know what happened.

"I would say the message is we were disappointed with our performance at E3. There were titles like Wario which we think will be really fun titles that we should have showcased," Cammie recently admitted to VGChartz, adding, "We were excited that Mr. Miyamoto made the commitment that Pikmin is coming. It would have been nice if we could have said that on stage." Points for honesty?

See excerpts from The Art and Making of The Force Unleashed


click to Unleash the gallery
LucasArts has sent us a rather hefty excerpt from The Art and Making of The Force Unleashed book (itself a whopping 224 pages) that came out this week. We're guessing it doesn't end with a note on the dev team being cut.

Click above to peruse the gallery (Protip: Click on the Hi-res button on each gallery page to view a high-resolution version of the image). A demo for Star Wars: The Force Unleashed drops this Thursday, with the full game arriving mid-September.

Joystiq's Instrument Compatibility Matrix, v3.0

With Sony shedding some new light on the sea of plastic instrument compatibility nonsense, we thought it was time to update our compatibility charts for the Guitar Hero and Rock Band series, as well as newcomer Rock Revolution. Introducing the Instrument Compatibility Matrix, version 3.0. We'll keep updating this page as new information percolates out, hoping one day to fill in every square with a green "yes." Until that time, check out our chart skills.

Update: Now with more green care of Microsoft's compatibility commitment.

We love the House of the Dead: Overkill trailer

No surprise to you, we watch a lot, a lot of trailers. Do you know how much better our lives would be if video game trailers were less "You're some guy who's got to do a thing. Buy it!" and a lot more like this new trailer for House of the Dead: Overkill, a funky homage to 70s B-grade action flicks? Well, we don't know either, but we bet it's a lot.

Now, the real question of course is will the game itself have this much style and panache? Jeez, greedy, they already gave you a cool trailer, what else do you want?

[Thanks, WiNG]

Atari's CEO wants you to know how it will stay back in black


We've already witnessed the news that made us go, "Wha?" -- Atari actually turned a profit this past financial quarter, even though it was just a measly $3.5 million smackers. GameDaily went a little more in-depth in their interview with brand-spanking new Atari CEO Jim Wilson to find out what the company's plan is for staying profitable and earning bigger margins, and we'll sum it up for you here: "We really, really, really hope Alone In The Dark continues to do well," and "Location, location, location!" Yup, it's trying like mad to establish a strong footing in the North American market.

The trouble with that scenario is that the most exciting Atari title we were shown at E3 was What's Cooking? With Jamie Oliver for the DS. Atari is relying heavily on N+ and Backyard Sports to make a splash... but will it be enough to keep its head out of the water? The publisher needs a huge smash that can potentially turn into a franchise to keep things rolling, or else release dozens of marginally successful titles for the DS and the Wii to make things stick.

Either way, the interview is an interesting read. While we don't want to see Atari fade into obscurity and bankruptcy again, the company has a hard row to hoe.

Alex St. John: We're playing the 'last generation of consoles'

orb
Congratulations! You're now a part of history ... or at least, a part of Alex St. John's alternate reality. Spend enough time with "the guy who talked Microsoft into the console business" and you might start seeing a big red countdown -- the kind that ends in KA-BOOM! -- tattooed on your gaming console, the UK's Telegraph reports. "I think we're looking at the last generation of consoles. There's not going to be an Xbox 720 or a PS4, I'll make that bet, not going to happen," St. John predicts.

Not surprisingly, St. John's grim prophecy doubles as a convincing plug for WildTangent's forthcoming virtual console: Orb. Orb will offer "enthusiast" games (BioShock and Assassin's Creed are two "possible" examples) for free on an ad-driven, session-by-session basis. In theory, this kind of digital platform could one day replace disc-based consoles, as it offers "free" gaming through an advertising model that consumers have accepted in other markets and cuts out the huge economic losses that console manufacturers can't seem to avoid (um, except for Nintendo!). "I'll take the heat if I'm wrong and don't mind being mocked in the future with people going 'Wow, was he wrong,'" St. John says of his market forecast, "But it doesn't happen to me very often."

Mega Man bombs Virtual Console, golf too


The Virtual Console just got its weekly nostalgia injection, offering fans of all colors -- but mostly blue and green -- something else to download and play as we wonder where the weekend went and why exactly there is a receipt for a Magnet Beam on the kitchen table.
  • Mega Man (NES, 1 player, 500 Wii Points): With the Blue Bomber set to don pixelated pajamas next month, his freshman adventure marks this week's most noteworthy addition to the Wii's window into the past. Assuming you haven't bought the original Mega Man in one of Capcom's many other compilations, Guts Man and company are waiting ever so patiently for you to drop by.
  • Neo Turf Masters (Neo Geo, 1-2 players, 900 Wii Points): This is 133 megs of hot golf action right here, straight from 1996 to your living room. You don't have even to admit to your friends that you like video game golf. We'll keep your dirty little secret.

SCEA: Universal compatibility for PS3 Rock Band 2, GH: World Tour and Rock Revolution instruments

It's about time someone stepped in and took an active role in fixing this nonsense. SCEA Director of Publisher Relations Michael Shorrock has announced on PlayStation.Blog that Sony has reached an agreement with Activision, Neversoft, Harmonix and Konami to ensure that all the instrument peripherals for Rock Band 2, Guitar Hero: World Tour and Rock Revolution will work across all games for PlayStation 3.

In case you're too stunned to comprehend what should've been no-brainer functionality from the start, your PS3 Rock Band 2 drum set should now be guaranteed to work with GH:WT and RR, and likewise for every game's guitar and drum peripherals. Said Shorrock, "We're still working hard to ensure compatibility between the Guitar Hero and Rock Band titles currently on the market, and we hope to have an announcement on that shortly."

We're excited, but at the same time, we're a bit dismayed it took this long to sort out. To be clear, instrument compatibility has not been confirmed for Xbox 360 (although we do know GH:WT instruments work with RB2) or Wii versions of the music games. Microsoft, Nintendo, we're looking to you to make this universal compatibility, erm, more universal.

Finally, Midnight Pool breaks on WiiWare


WiiWare, apparently exhausting itself by being worthwhile last week, has returned to its tried-and-true policy of being completely unworthy of your attention. This week, we've got Gameloft's Midnight Pool (1-2 players, 800 Wii Points), which promises to introduce you to the "coolest players on the circuit" while making no mention of Wii-specific motion controls. Awesome.

This would be lame any other week, but consider that the Virtual Console got another sub-par pool game last week and it's downright sad.

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