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Microsoft: Grand Theft Auto IV DLC coming this Autumn

In the midst of the Leipzig Games Convention, Microsoft has issued a statement (via IGN) about the much-ballyhooed and long-delayed Grand Theft Auto IV downloadable content. Said Microsoft, "In autumn there will be news from Liberty City; the first episodes of GTA IV will be available for download exclusively on Xbox LIVE, underlining Xbox 360's leadership role in the field of digital entertainment."

While we're fairly certain "news from Liberty City" is indicative of an Autumn launch, the "news" could just be a more confirmed release date for later this year. Take-Two previously noted that the DLC is expected in Fiscal Q109 (between November 1, 2008, and January 31, 2009). We've put in a call to Microsoft for clarification, who may or may not be too busy booking tickets to San Andreas.

GC 2008: Pour over this in-game Heavy Rain footage


take a look at these screenshots

Well, consider us intrigued. From the creators of Indigo Prophecy (aka Fahrenheit) comes Heavy Rain, an atmospheric new adventure exclusively for the PlayStation 3. This in-game footage, first unveiled at Leipzig's Games Convention, depicts our finely rendered female protagonist investigating a distinctly unsettling house. Be sure to keep watching until the stunning scene at the end, where she bursts out the door and screams to the heavens, "Gotcha, suckas!"

We're sure to learn much, much more as we draw closer to Heavy Rain's forecast 2009 release.

Gallery: Heavy Rain

Continue reading GC 2008: Pour over this in-game Heavy Rain footage

Predictably, new Mad World footage looks amazing

We don't really see the point in new footage of Mad World. Oh, don't get us wrong, we're grateful for it. It's just that we're so clearly going to buy the game the moment it's within the reach of our grubby mitts, we don't know why Sega is trying to convince us to buy it harder.

But for those of you that weren't convinced pre-trailer, we're just going to assume you've firmly aligned yourself with the believers. Did you see that dude throwing other dudes into a fan? Did you see those cyclones picking up cars? Did you see that dude rubbing that other dude on a moving train? Are they serious with this? Can we buy two, one to play and one to crush up and mainline?

Team Fortress 2: Meet The Sandvich

Meet Team Fortress 2's "Edible Device" and shotgun replacement, the Sandvich.

Valve really missed a good opportunity for a bad pun here by not calling it "Meat the Sandvich," but hey, it's still pretty damned funny. What's next in the series of loony videos? Meet the Bullet? Seriously though, we'd watch them all. Heck, just throw a TF2 cartoon on the air as part of Adult Swim and we'd be glued to our sets.

[Thanks Giroro, Alistair and Vandell]

Watch new Godfather II, Tom Clancy's EndWar trailers

From making rival gangsters offers they can't refuse, to using your voice to command soldiers not to refuse orders, these fresh-off-the-editing-computer videos from EA's The Godfather II and Ubisoft's Tom Clancy's EndWar are presented for your viewing pleasure (and "Should I pre-order either of them?" evidence pool). The EndWar trailer is the same one being trotted out at the Leipzig Games Convention 2008; the first look at EA's gangster sequel was shown to the press last week at the publisher's annual Studio Showcase. But you don't have to travel to Germany (or even the Bay Area) to watch 'em – just click through after the break.

Source – Godfather II at GameTrailers
Source – Tom Clancy's EndWar at GameTrailers

Continue reading Watch new Godfather II, Tom Clancy's EndWar trailers

Novastrike update coming in 'next few weeks'


PSN title Novastrike will receive a major update in the next few weeks. Kevin McCann, president of Tiki Games, writes on the PlayStation Blog that the patch will tame the difficulty levels a bit, add Trophies and make several other tweaks to the top-down omni-directional kill-anything-that-moves shooter.

For those who purchased the $10 title, the list of changes made appears to be quite significant and might be worth giving the title another spin. McCann writes that he's looking forward to hearing from those who stopped playing the game due to the difficulty issues once the patch is released, while reiterating that a European release for the game will happen "as soon as possible."

GC 2008: Latest Resident Evil 5 trailer terrorizes Leipzig

We hope you're ready for a face full of freshly, um, zombified zombies on film, because that's exactly what Capcom has delivered at the Leipzig Games Convention. This new, entirely in-game trailer for Resident Evil 5 doesn't show too much that's especially new, but it's worth taking note of the vehicle chase sequence and hey ... is that another mine cart level?

Click on the video above and you'll get a peek at playing as Chris Redfield's female sidekick, Sheva Alomar, along with some oh-so-brief snippets of various (we presume) über-important cutscenes. Sure, it may be more RE4, but is that really so awful – especially when it looks this scary-good?

Dyack's defense: Too Human haters 'just don't get it'


When Jeff Gerstmann bemoaned Too Human's "monotonous combat and dated approach to cooperative play," he was unknowingly shunted from the group of haves to the considerably less illustrious group of have nots -- as in have not a clue to comprehend Too Human's unyielding explosion of uniqueness and innovation. "I think we took for granted how innovative the game was," remarks the game's humble director, Denis Dyack.

Speaking to OXM at the game's UK launch, Dyack explains that a lot of the negative reaction to the game's demo (and presumably, the final version) has its roots in the provocative fear of the unknown. "
But what we're also seeing is for the people who don't like it, generally just don't get it. And it's because we've created something so innovative and different," he says. "It's ironic, it just shows that human nature of if you don't understand something, you immediately attack it. It's pretty interesting in that regard."

Consider this a plea to game designers everywhere: Please tone down all that rampant innovation, lest we become embroiled in confusion and hostility and ultimately give your game a six out of ten.

Can Geometry Wars make you mad enough to sing?

When we get really frustrated by Geometry Wars 2 (and we do) we deal with our anger the only way we know how: We become physically abusive towards loved ones and pets. But not Matthew McCarthy. No, Matthew McCarthy just picks up a guitar and channels the rage into a song about why he hates all those stupid, cruel shapes.

We tried to ape McCarthy's far healthier anger management, but after picking up our guitar we just used that to be physically abusive to loved ones and pets, which really isn't much better, when you think about it.

[Via ToaRG]

Metareview: Too Human (Xbox 360)

It's been almost ten years since we first saw Too Human at E3 1999, at that point reportedly a 4-disc action adventure for the original PlayStation. In that time, the game has jumped to GameCube and then to Xbox 360, re-emerged as a slideshow, became overshadowed by a lawsuit, and later became the most downloaded action demo on Xbox Live in its first week.

So, after all the hype and controversy, how does the final game fare? Judging by the reviews, it's certainly not a knockout title, with the general consensus being that it aims for the stars and misses the mark. One thing is for sure: If you like seeking out loot, then Too Human is definitely for you.

  • GamePro (4/5) "Here's an Xbox 360 exclusive that proudly wears its lofty ambitions on its sleeves, and yet sometimes seems bent on self-sabotage. That it's so relentlessly addictive despite its aggravations is something of a minor miracle."
  • IGN (78/100) "What's been delivered in the end is a good game that ultimately falls just short of its promise due to a few questionable design decisions. One thing is for sure, though. If you love collecting random loot drops, you'll find a lot to like here."
  • Giant Bomb (3/5) "If you have an insatiable lust for items with higher stats than the ones you're currently using, or if you get giddy at the mere thought of Diablo-style rare item naming conventions, you'll probably be able to look past the game's issues and have a good time. But even at its best, it's hard to ignore Too Human's monotonous combat and dated approach to cooperative play."
  • GameSpot (55/100): "Too Human is a game of false starts and unrealized potential that infiltrate almost every aspect of the game, from story, to combat, to balance. Its elements feel stitched together, making for a patchwork quilt of a game that's fraying at the seams."
  • 1UP (C-) "At the very least, the cyber-Norse concept of Too Human is a good one that's worth exploring further, just not in this context. The game is simply schizophrenic; it attempts to be all things to all people and never succeeds in executing any of them well. The end result is in dire need of polish and focus, and that doesn't solely apply to gameplay mechanics. There's absolutely no reason why a game released in 2008 should have a bug where characters can fall through solid ground and into some pseudoabyss."

Ubisoft hopes I Am Alive can be 'another strong franchise'


Well, of course it does. Ubisoft didn't get where it is today by throwing popular franchises like Splinter Cell away after a single use (although our neck-snapping pal Sam seems to have been misplaced recently), and you can be sure that the upcoming disaster survival adventure ... thing, I Am Alive, will be no different. "We hope it can be another strong franchise for our portfolio, alongside Prince Of Persia or Rayman Rabbids," the publisher's executive director, Alain Corre, told MCV. "It's a new baby for us – and we have big hopes."

Provided it's raised properly and doesn't turn into a snot-nosed brat who sticks Legos up his nose and puts his Altair action figures in the microwave, this baby could be the best kind of disaster to befall any company. Of course, we should probably wait until we've played the first one before we sign off on "I Am Still Alive," and "Seriously, Stop Trying to Kill Me You Stupid Planet."

Lara tackles Thailand in new Tomb Raider: Underworld trailer

The new flesh-and-blood Lara? Pretty. Cool. But it's the texture-and-polygon one in Tomb Raider: Underworld – the proper, next-gen sequel to the series-reviving Tomb Raider: Legend – that we're really excited about. This first full gameplay trailer for Underworld is a jaw-dropper, showcasing ruins in a new locale (Thailand) and offering quick glimpses of action in other parts of the world (and underworld).

We're pretty sure we see the first location from the game to be revealed – rain-drenched Mayan ruins – and a tease at a return of the nefarious bad-girl, Natla, from Tomb Raider: Anniversary in there. Also: giant spiders, giant octopus, and giant statues of Norse Gods, the mythology of which (Thor's hammer, in particular) factors heavily in the game's plot as Lara continues her quest to find Avalon.

To coincide with the video reveal of Tomb Raider: Underworld's Thai locale, Eidos has released a new batch of screens showcasing the level's sheer jungle-y, ruin-y, tiger-y splendor. Check them out in our updated gallery below.

Gallery: Tomb Raider Underworld

This Wednesday: Galaga Legions invades XBLA


Caution: Do not look directly at the above screenshot. Doing so will result in your eyes melting. If you're still able to read this, it means that A) you don't just come to Joystiq to look at all the pretty pictures and B) you're also a good listener. Congratulations!

It also means that you'll still be able to play the latest "Summer of Arcade" release, Galaga Legions, this Wednesday – provided you remember to wear welding goggles while doing so. This re-imagining of the classic coin-op shooter is the work of the same Namco-Bandai dev team responsible for Pac-Man Championship Edition, hence the hella-rad-neon-raver shader being employed. The full game will set you back 800 ($10). The requisite googles can be had for $11.99 from Amazon.

Gallery: Galaga Legions (XBLA)

Famitsu corrects its Last Remnant PS3 release date

Famitsu has posted a correction on its website (via IGN) about an incorrect The Last Remnant release date that appeared in the latest Famitsu PS3 publication. The issue, dedicated to Square Enix's recent DKΣ3713 event, incorrectly listed the PlayStation 3 version of the game as coming November 20, the same day as the Xbox 360 release. The PS3 version's actual release date is, as they say, TBA for both Japan and the rest of the world. As far as we know, the Xbox 360 version is still poised to make that November 20 "worldwide" release.

Mega Man bombs Virtual Console, golf too


The Virtual Console just got its weekly nostalgia injection, offering fans of all colors -- but mostly blue and green -- something else to download and play as we wonder where the weekend went and why exactly there is a receipt for a Magnet Beam on the kitchen table.
  • Mega Man (NES, 1 player, 500 Wii Points): With the Blue Bomber set to don pixelated pajamas next month, his freshman adventure marks this week's most noteworthy addition to the Wii's window into the past. Assuming you haven't bought the original Mega Man in one of Capcom's many other compilations, Guts Man and company are waiting ever so patiently for you to drop by.
  • Neo Turf Masters (Neo Geo, 1-2 players, 900 Wii Points): This is 133 megs of hot golf action right here, straight from 1996 to your living room. You don't have even to admit to your friends that you like video game golf. We'll keep your dirty little secret.

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