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Mega Man demo released for Atari 2600

If Mega Man 9 isn't retro enough for you, you might enjoy the enormous, jagged pixels found in the Atari 2600 demo version of Mega Man created for 2007's I Am 8-Bit show. David Galloway has finally released the demo on Atari Age's forum, which means that you can download the game and play it on an Atari 2600 emulator right now.

The brief demo is an impressively faithful translation of the NES game's mechanics, with Mega Man running, jumping and shooting just as you'd expect (though shooting is mapped to down on the joystick, because the 2600 only has one button). The demake ends at the Elec Man fight, which is even harder in this version than it is in the original. A playthrough of the entire demo follows after the break.

[Via GameSetWatch]

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Nielsen: Gaming time, used game sales at all-time high


Take that, crumbling economy! In a recently released report (PDF), Nielsen Media Research claims that, despite poor economic conditions, gamers are actually spending more time playing games in 2009 than they have in previous years. In fact, the number of hours spent per week playing games is at an all-time high. Nielsen attributes this rise to "mainstream gamers" spending more time with "broadly appealing" titles like Rock Band, Guitar Hero and Wii Fit. Playing these games for all they're worth can help gamers "stretch their entertainment dollar," according to Nielsen's Michael Flamberg, director of client consulting,

Furthermore, used game sales are also higher than ever before. Since January, the average number of used games purchased in a six-month period has risen from 3.01 to 3.51, accounting for 36 percent of all games purchased. The firm also reports that subscription to game rental services like GameFly is on the rise, stating that some gamers may use such services as a substitution for purchasing new games.

What say you, Joystiq readers? Has the economy driven you to purchase more used games?

Interview: Ubisoft Montreal & Toronto boss Yannis Mallat


Earlier today, Ubisoft announced its continuing Canadian expansion, with a new studio being established in the province of Ontario's capital city of Toronto. In a joint announcement with the Premier (his actual title) of Ontario, Ubi revealed the studio will have about 800 employees, while the government is committing $263 million in funding over the next decade. We spoke with Ubisoft Montreal CEO -- and newly formed Ubisoft Toronto boss --, Yannis Mallat, about his plans for the company why Toronto was "culturally" the right place for Ubisoft to expand its development reach.

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Rumor: Guitar Hero 5 drum set to look an awful lot like Rock Band's


Is the drum kit above (to the right) what Guitar Hero 5 will be shipping with when it hits this September? We're not 100% sure, but a trusted source at our sister site Engadget sent in the blurry shot, leading us to believe it could very well be.

The new set bears a strong resemblance to that other full band music/rhythm game -- hey, there's even a lower bar support where the kick pedal could possibly hook on! Additionally, as Engadget rightly points out, the system controls have been moved in front of the pads. The back of the set allegedly features two kick pedal jacks and a "mysterious black mini jack" as well. We've asked for comment from Activision for confirmation of the set and have yet to hear back.

Gallery: Guitar Hero 5

Microsoft confirms 1 vs 100 prizes start Friday, July 10; more details about continuing beta


Microsoft has confirmed the news from Friday that the 1 vs 100 beta marches on; meanwhile, skill-based prizes for the mob and "The One" (up to 10,000 / $125) will begin this Friday, July 10, in the US and Canada. There is also a second sweepstakes going on for an HDTV and Zune, where players win an entry for "every question they answer" in the Live show and during Extended play.

A company rep also informed us that the beta season is "scheduled to run for 13 weeks and began on June 1." By our Roman calendar calculations, that means the "real" season begins in September.

Addendum: Once again, prizes aren't available for residents of Connecticut, Iowa, Maryland, Vermont, and the great province of Quebec.

LucasArts' Steam debut includes previously unreleased version of The Last Crusade

The purists amongst you might be curious to learn precisely which versions of LucasArts' classic adventure games are making their way to Steam this Wednesday ... after all, LOOM was released in both a 16-color EGA floppy disk version, as well as a 256-color CD-ROM version with full voiceover (so-called "talkie" support); Indiana Jones and the Fate of Atlantis was released on both floppy disk and then CD-ROM a year later; and Indiana Jones and the Last Crusade: The Graphic Adventure was released on both floppy and CD as well ...

... but the Steam version of The Last Crusade isn't the CD-ROM version that was released in 1992! LucasArts tells us that the version of The Last Crusade that will be put on Steam is a "previously unreleased version" with "even more bugfixes" than the original CD-ROM re-release, along with a "Tandy 1000 sound engine." As for LOOM and Atlantis, you'll be seeing the CD-ROM "talkie" versions for both on Steam.

The Dig was CD-ROM only, and the other six titles being released on Wednesday only had one version. The Secret of Monkey Island: Special Edition is a special case – the remastered version is obviously new, but you can switch back and forth between the "Special Edition" and the original. That "original" release is in fact the CD-ROM version of the game, not the floppy disk version, in case you were wondering.

Also of note: the copy protection system for both LOOM and The Last Crusade was to include an add-in – the "Book of Patterns" and "Grail Diary" respectively – that would have to be referenced while playing the game (take that, pirates!). LucasArts tells us they'll have PDF versions of both, so fret not, Adventure Gamer. It's your week!

A game without violence? BioWare thinks it's possible with the right audience


Skimming through the Interweb this morning, we stumbled upon statements made by BioWare's Greg Zeschuk and Ray Muzyka, spelling out their interest in creating games more reliant on story than combat. Well no duh, guys. However, digging deeper, we found that the BioWare docs aren't just talking about the usual marriage of story and gameplay that their studio focuses on, but removing combat nearly entirely from games in the future.

"We talk a certain amount internally about whether you need to have combat as part of the experience ... are there possibilities to actually start separating pieces of the game and actually tailor it to the audience," Zeschuk said to GamesIndustry.biz. "There are different audiences that would maybe just enjoy the story," he continued, hinting at the possibility of future BioWare games without any violent actions whatsoever. Though we're inclined to point to the plethora of adventure games out there, we're more hopeful for a Jade Empire sequel with extra spoonfuls of violence rather than too much reliance on story. We can hope, can't we?

Review: Call of Juarez: Bound in Blood (single player)


After finishing and loving Call of Juarez: Bound in Blood, I was so smitten that I went back and dug out the original, which I had never played. After a couple of hours, I switched it off, fueled by a gross combination of frustration and boredom. It's then that it occurred to me that BiB, while not perfect, is a great example of how best to make a sequel to a flawed product.

1. Ditch what doesn't work: In Bound in Blood -- a prequel to the original cowboy FPS -- what's most notable is perhaps what hasn't made the journey from the original game. There's no more crummy fisticuffs, no more holstering your irons to do a special move, no using a whip for frustrating platforming and no weapons that fall apart after use.

Developer Techland has, as William Faulkner suggested, killed their little darlings, and the Juarez followup is so much the better for it. If something you treasure was left by the wayside, I apologize. I can, however, assure that it was, in fact, terrible, and you were wrong to like it. Wrong.

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Sesame Street gives gaming the thumbs up

Thanks to the recent shift in video games towards introducing more movement in control, our favorite pastime has just gotten the thumbs up from the Joan Ganz Clooney Center at Sesame Workshop, which wrote, "Well-designed digital games show significant potential to promote children's growth and healthy development. They can foster skills and knowledge that help children with academic learning, as well as habits which contribute to better health."

We're happy that The House That Big Bird Built approves. In turn, we'd like to remind everyone that reading is totally horse apples and completely F.P.O. (that's "For Poindexters Only"). So there.

LucasArts classics could wind up on iPhone ... 'wink wink, nod nod'


He actually said that out loud. When asked whether LucasArts' classic lineup -- recently unearthed for Steam release -- could wind up on portable platforms such as the iPhone, DS or PSP Go, company CEO Darrell Rodriguez told Joystiq, "On iPhone, you know Apple's policy that we can't talk about a release until it's ready to release. But it would make sense that we would do something like that if we were to go in that direction ... wink wink, nod nod."

Wink wink, nod nod. Thanks to our remarkable journalistic acumen, we can only conclude that he's attempting to convey relevant information by verbally describing physical body language. Other drifts tossed into our cupped hands: Rodriguez has deemed LucasArts' new endeavor to release old, beloved titles a "passion project" -- and it's "just the beginning." He also said that out loud.

As for iPhone ports of point-and-poke classics (or even remakes like The Secret of Monkey Island: Special Edition), well, we think we would quite like that. If you know what we mean.

PC version of DiRT 2 delayed until December


If you were planning on using your Compy 386 to tap into the rally-racing action contained within Codemasters' upcoming release, DiRT 2, you're going to have to wait a bit longer than your console-toting brethren. Though the game is leaping onto PS3 and Xbox 360 in September, it's not going to pull into the PC parking lot until December.

The delay can be attributed to the developers' desire to implement the brand new DirectX 11 tool set in order to improve the game's graphical fidelity. Such areas of improvement include the "appearance of water and other surfaces as well as crowd animations," not to mention "depth of field, ambient occlusion and shadows." Also, we hear the game's titular dirt will be 300 percent dirtier. Thanks, technology!

Discover The Secret of Monkey Island (again) on July 15

Mighty pirates and lowly flooring inspectors alike are encouraged to sign up for a return trip to the shores of Monkey Island on July 15th, when a remastered version of the adventure classic arrives on Xbox Live Arcade and PC (via Steam and other online distribution channels). The Secret of Monkey Island: Special Edition sees that lovable display of ineptitude, Guybrush Threepwood, rendered in splendid HD graphics, surrounded by newly recorded voices and ... fired out of a cannon with a pot on his head. That part's still the same.

LucasArts has yet to announce a price for the point-and-clicker, but if there's anything our encounters with the dreaded ghost pirate LeChuck have taught us, it's that you should never pay more than $20 for a computer game.

LucasArts classics coming to Steam this Wednesday, July 8


LucasArts is poised to deliver a one-two ... err, three punch for classic gaming fans, beginning with tomorrow's PC release of the first chapter of Tales of Monkey Island, titled "Launch of the Screaming Narwhal." Today, LucasArts announced not only the release date for Secret of Monkey Island: Special Editionit's next week, on July 15th – but also the availability of ten LucasArts classics from the back-catalog, to be made available on Steam this Wednesday, July 8! We spoke with LucasArts CEO Darrell Rodriguez, who told us that this is "a passion project" for him as well as his team. "This is the first time these titles have ever been on digital distribution, and it's something we're all very excited about," he told us this morning. "And this is just the beginning."

That "beginning" includes ten titles from the LucasArts vaults, including adventure gaming classics like Indiana Jones and the Fate of Atlantis, Indiana Jones and the Last Crusade: The Graphic Adventure, LOOM, and The Dig. Also included in this first batch of games are Armed and Dangerous, LEGO Indiana Jones: The Original Adventure, Star Wars Battlefront II, Star Wars Republic Commando, Star Wars Starfighter, and Thrillville: Off the Rails. The press release calls this the "first round of releases" and Rodriguez promises us they've got more in store, including "some bundles that offer some extra value." Those bundles are Steam-only for now, though; a retail package is "something to definitely consider" Rodriguez tells us, though LucasArts has "no plans for them right now."

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Ubisoft opening studio in Toronto, continuing to take over Canada [Update]


Having already built successful strongholds in Quebec, Vancouver and Montreal, Ubisoft will reportedly continue its fiendish occupation of Canada by building a studio in the heart of Toronto as part of an agreement with the Ontario government to create more digital-age jobs in the area.

The focus of the studio, the number of jobs it will bring to Ontario and projects it will be tasked with developing are still unknown, though Ontario Premier Dalton McGuinty and Ubisoft Montreal CEO Yannis Mallat are expected to make a detailed formal announcement later today. Heck, we don't even know what the new studio will be called -- hopefully it'll break from the "Ubisoft + Territory Name" formula the company has used so many times in the past. C'mon, guys! Get original!

Update: Sure enough, McGuinty and Mallat's press conference pulled the veil off of Ubisoft Toronto (ugh!), a new studio which will open up 800 new jobs to the area over the next decade. The new studio will be headed up by Mallat himself, and "will work on Triple-A games" as well as "build on the city's existing experience with the film production industry." Ubisoft has been boasting its digital effects work in films lately -- this new studio will likely lend even more pizzazz to Canadian-made movies. We've got an interview scheduled with Mallat later today, so stay tuned for more specific details.

See what Mario Galaxy looks like in HD


Remember that Wii emulator that boosted the graphics up to 720p? Thanks to a recent update, Super Mario Galaxy is now playable on the emulator -- known as Dolphin (get it?) -- and we have to admit, it looks pretty gorgeous. Granted, Super Mario Galaxy was no graphical slouch in the first place, but the extra resomolutions certainly add to the overall experience, and it gives us an idea of what a Wii HD console would be capable of producing.

Check out a video of the Super Mario Galaxy running in HD after the break (don't forget to turn on HD in the player). It's in HD. Did we mention that yet?

[Via CVG]

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